top of page


Logo Ancient Theater Orange.png
Innovation duo logo.png

Explore the Orange theater and discover Roman antiquity!

Arausio is a game made by Ikigai

in partnership with

Logo ISCD.png
Thumbnail Arausio - 02 - Theater.jpg
Arausio - 03 - Caius Aurius.jpg
Arausio - 08 - Antonius Bibaculus.jpg
Arausio - 05 - Theater evening (2022_02_03 11_53_38 UTC).jpg
Propagation sound.png
Arausio - 10 - Aurelia (2022_02_03 11_53_38 UTC).jpg


Explore this reconstruction of the ancient theater of Orange resulting from archaeological research and lead the investigation about the destruction of the statue of the Emperor Augustus. During your investigation and your encounters with colorful characters from Roman antiquity, you will go from discovery to discovery about this period. For a more contemplative approach, you can also take a simple virtual tour of the theater dotted with historical files. Immerse yourself in History!

Video presentation for teachers and mediators

A reconstruction based on scientific data

The player explores a theater reconstructed from scientific data collected as part of a study on the acoustics of the theater. Archaeologists, engineers, computer scientists and mathematicians worked together to design a high definition 3D model of the building. This model served as a basis for the transposition made by Ikigai to adapt to the technical constraints of the Arausio game. The organization of the building, the sculpted decorations, but also all the organic elements that have now disappeared - wooden masts, ropes, velum cloths - contribute to the player's immersion in a Roman theater in operation. Simon Azema, heritage mediator and current co-director of the Ambrussum Museum, collaborated on the scripting, dialogues and co-direction of certain game mechanics. Nicolas Leys, doctoral student in archeology at Sorbonne University, wrote the historical files. Agnieszka Miskiewicz from ISCD took care of the operational aspects of the project coordination.

Target educational objectives

Discover the architecture of a theatre, between functionality and magnificence; the Roman theater (actors, props and music); the organization of Roman society through one of its leisure activities; Arausio's theater as a concrete example of Romanization; architecture and decor as tools of political communication; scientific research in archeology from the 19th to the 21st century.

Story & Free exploration modes

The game offers several modes of use:
  • The Story mode allows you to walk through the theater in order to elucidate a mysterious event. The story lasts for 45 to 60 minutes.
  • The Free mode allows you to visit the theater by letting yourself drift inside its reconstruction. You can find info on historical fact through the course of your visit!

Story mode

A fictional story but a very real historical context
We are at the beginning of the 1st century AD. The theater of Arausio has been opened for only a few years and the city is preparing for a great event: the arrival of the emperor himself. In his plan to travel through Gaul, he wishes to come and admire this theater built to his glory. A major event for the city whose economy and reputation will be marked forever. However... Early this morning, part of the stage wall decor collapsed and the statue of the emperor has been damaged. Is it a political attack? An accident? A gratuitous act of vandalism? Personal revenge? As a member of the Praetorian Guard, you are sent to investigate on this case. You must determine if the Emperor is in danger! He could well choose another city as a stopover on his future trip, if that were the case...
List of sheets
In total, 11 sheets provide information on the history and architecture of the theatre. They are also intended to provide details on the historical context of the investigation which takes place at the beginning of the 1st century AD. There is also information on Roman civilization, in particular on the artistic and musical practices of Antiquity:
Sheet 1: Arausio, the place of the plot
Sheet 2:  The ancient theater
Sheet 3: The stage wall
Sheet 4: Sound and Architectur
Sheet 5: The Velum
Sheet 6: Actors and Props
Sheet 7: Who came to the theatre?
Sheet 8: Augustus, first emperor
Sheet 9: Romanization
Sheet 10: Tessere: entrance ticket!
Sheet 11: Music instrument

Free exploration mode

The Free mode is made to explore the entirety of the theater as much in its structure as in its history. In this mode, the history files are more numerous and more complete than in the Story mode. They provide insight into the history of the theatre, from its construction during the Roman period to its progressive abandonment at the beginning of the Christian era. Part of the content is also dedicated to the rediscovery of the building throughout the 19th century as well as to the most recent scientific research carried out by archaeologists and many scientists from various backgrounds. Various images (archaeological plans, archival photos, architectural details) illustrate each of these contents.
List of sheets
Sheet 1: Arausio, Roman colony
Sheet 2: The theater in antiquity
Sheet 3: Abandonment & rediscovery
Sheet 4: Architecture: From function to organization
Sheet 5:  Facing the public
Sheet 6:  A unique decor
Sheet 7:  Iconography & glory of Rome
Sheet 8: Acoustics & architecture
Sheet 9: Augustus, first emperor
Sheet 10: The Velum
Sheet 11:  The stage curtain
Sheet 12: Scenic arts
Sheet 13: Archaeology & interdisciplinary research
Sheet 14: Modeling: from science to play
Sheet 15: Music and instruments

The leading portal for the video game industry

Next generation video games
for cultural mediation

Make your institution


Video game is today the first cultural industry in the world. It is impossible to miss this social phenomenon; the stakes for culture are considerable as this medium allows new modes of exploration and dissemination. Ikigai offers to put its expertise in gamification at the service of cultural mediation in order to exploit all of its creative and educational potential through stimulating, meaningful and content-rich products, that are also scalable for an enhancement of monuments and collections over time, depending on the territories and beyond.

Open to
new audiences

73% of French people play video games at least occasionally. Video games are a great way to attract audiences who stay away from "official culture" and represent the opportunity to reconcile leisure, discovery and learning thanks to quality products that meet the curiosity of a large audience. The games produced by Ikigai support the civic vocation of museums by offering demanding and attractive mediation tools for better dissemination of the cultural offer.

Games recommended by

Video game at the service of the discovery of arts and sciences: it is the expertise developed by Ikigai since its creation by bringing together within its consortium universities, grandes écoles, research laboratories, associations and video game professionals. Today, the initiatives of the cultural sector and those of education must converge. Ikigai is at the intersection of the two to make them communicate. Twelve million secondary school pupils and three million students (and their families) are waiting for an offer of cultural video games that their teachers can recommend to them and which will accompany them during their training course. Ikigai wants cultural institutions to benefit from this unique pedagogical expertise acquired in higher education and research.

Associated services

Like any innovative service, educational video games come with tools that allow you to exploit their full potential: content editors to inject and develop the information provided in your gamified visit routes (educational sheets, announcements of events, clues to be found on the site, etc.) and dashboards to steer your cultural policies closer to your audience. Indeed, video game represents a precious source of information by making it possible to collect multiple data on the frequentation of your institution.

Collection of
usage data

A player leaves anonymous user traces that provide information on usage time, success rate, engagement rate, etc. Thanks to learning analytics, we can closely study player behavior for personalized recommendations and deduce the changes to be made to the game based on impact measurements. A video game must be considered as a long-term investment open to future innovations with the guarantee of precisely meeting user expectations. The games made by Ikigai offer long-term relationship with the public.

Cultural hackathons

Video game has the huge advantage of being able to be practiced alone or in a group. Ikigai offers to bring your games to life through animations which will be one-off events mobilizing your audience on sites. The games offered by Ikigai are equipped with multiplayer modes and can therefore be the subject of cultural hackathons (gamified version of Micro-folies) for a dynamic of collective engagement around cultural content.

The virtual to better discover the real

The video game does not mean to replace the object of its mediation. On the contrary, by gamifying an academic approach, it simplifies or increases certain parameters to make them more accessible. The video game arouses curiosity and reinforces the interest of the player who will be inclined to move on site to discover the reality behind the fiction... all the more so if the game openly invites them to do so. The scripting of a game intended for cultural mediation can feature the search for clues scattered over the visit route and thus establish a fruitful dialogue between the site and its game, virtual reality serving as a compass for exploring the real world.
bottom of page