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Coordinator of training, community animation and prospecting



The Ikigai project is developing, and is looking for its Training, Community Animation and Prospecting Coordinator: you will train the members of the network in teaching through games and in the use of Ikigai games for teaching and mediation, you will lead the collective by organizing events such as conferences or exchanges of good practices, and you will participate in the development of the network by contacting new potential partners and leading applications for calls for projects.

Do you like the game and want to develop its potential for teaching? Do you want to join a project aimed at social utility? Do you like contact and transmission? Join us !

The Ikigai project

Ikigai aims to become the reference for game portals with educational content for students and the general public. The games are in line with the independent scene to meet the expectations of an audience accustomed to the best productions. For this, our team includes professionals from the video game industry who collaborate with the educational, scientific, cultural and civic world, to achieve high playful, artistic and narrative quality.

The games can address very broad themes: hard sciences, human sciences, languages, techniques, arts, but also civic issues. Ikigai aims for a strong social utility, by aiming to constitute a public service of educational games, making games available to everyone combining intellectual enrichment, emancipation and entertainment.

The Ikigai portal is online since 2019.

The project was launched in 2017 by Sorbonne University and is today supported by the Ministry of Higher Education and Research, the Ministry of National Education and the Ministry of Culture. To be deployed on a national scale, it is now supported by the non-profit association Games for Citizens, which brings together more than thirty universities, major schools, laboratories, associations, and other educational organizations and research. Indeed, Ikigai is an ecosystem allowing cooperation between various actors.

The role of the Ikigai team is to develop the portal's games, to support the association's partner structures in the development of their skills and their game projects, and to lead this network on a global scale. national. The size of the Ikigai team is around a dozen people.

A reason for being: the common good

Our project has a strong civic dimension: if we create quality entertainment, it is to put it at the service of the public. We make complex concepts accessible via an attractive form. And as we want to make knowledge available to everyone, the games are made available for free. Joining us means participating in a meaningful project: putting the best of gaming and science at the service of the public interest.

Your missions

Your missions will be divided into four parts:

  • Training in edutainment

  • Network management

  • Prospecting for new partners

  • Drafting applications for calls for projects

Part of your role will evolve according to your motivation and skills: your degree of responsibility for calls for projects and the scope of those on which you will work will evolve according to these parameters.

Section 1

Designing, running and organizing training courses

1-1: Pedagogical engineering: designing short training course These include training in the use of each of the network's games (some fifteen to date, with many more to come), as well as more general training courses introducing Ikigai and the use of games in the hybridization of teaching. Each course is available in 3 formats:

  • A video presentation of the synthetic game including presentation of the game and any content customization tools, and presentation of ways of using the game with a student audience. As part of your pedagogical engineering mission, you will define the storyboard for the video, but the technical aspects (capture of rushes, editing) can be carried out by another member of the team.

  • A synthetic distance learning format integrating the above elements in interaction with an audience.

  • A more detailed and interactive face-to-face format intintegrating the above elements, as well as concrete use of the game and associated tools by the public.

Each course is designed in collaboration with the scientific experts behind the game.


1-2: Animation: running training courses que vous aurez conçues auprès des partenaires d’Ikigai (universités, grandes écolesthat you will have designed with Ikigai's partners (universities, grandes écoles, associations). Face-to-face training can take place in various establishments throughout France, and the first few months of the position will see the greatest need for training, to launch the initiative. You'll need to travel around 2 to 3 times a month for the first few months, then 1 to 2 times a month to get up to speed, for 1 or 2 days per trip. One of the natural contacts in educational establishments is the pedagogical innovation support service.


1-3: Organization: manage all organizational aspects of training implementation (communication, logistics): draw up training schedules based on the context (training needs, regularity, audience availability), contact and inform partners, set up registrations..


Section 2

Managing the association and partner network

Organize events and set up working communities to animate the network and enrich its activities: scientific symposium, sharing of best practices, playtesting sessions and demonstrations, etc.


Participate in newsletter writing and communications awith the network of various activities.

Most of these activities will be asynchronous and online, but there will be some travel during the year for face-to-face events, whether Ikigai initiates or participates.


Section 3

Prospecting for new partners

Activities include :

  • Regular monitoring pour tto find potential new partners.

  • Establish contact and dialogue with these partners et land introduce them to the initiative.

  • Monitor their integration into the consortium and the launch of their potential projects.

  • Identify opportunities and turn them into reality: during discussions with partners, identify the levers and resources needed to launch joint projects; identify and apply for calls for projects, find and put partners in touch with each other, drive project dynamics.


Section 4

Drafting applications for calls for projects

Activities include :

  • Monitor calls for projects.

  • Produce editorial content with the help of the creative and operational director and the president.

  • Manage the organization of the application (compilation and dispatch of documents).

  • Liaise with partners involved in the application.

Your qualities

Ideally, you have the following qualities and experience:

Experience in designing and running training courses: to fulfill the main missions linked to part 1, we expect, for example: experience in the field of pedagogy, training or scientific mediation, training in educational engineering, expertise within a support service for educational innovation...

Knowledge of and passion for the game medium: video games in particular, but also other formats: board games, escape games, role-playing games, etc.

Knowledge of university and institutional environments: to understand the context in which your contacts operate.

At least 4-5 years' experience: the position is strategic and involves a wide range of issues, and therefore requires existing experience in this type of role.

Interest in teaching and ability to explain specific concepts to a non-expert audience. The widespread use of games in teaching is a recent phenomenon, and not all interested teachers are experts: it's up to you to give them the keys!

Excellent organization and autonomy: you'll be working on several projects in different contexts and at different times.

Proficiency in office automation (Office suite, Google Drive/Doc/Sheet, Windows, web browser) and IT tools in general; ability to learn new IT tools: A good command of IT tools in general, and a genuine ability to optimize your processes, are expected. A training session on this subject can be organized.

Accuracy and attention to detail: You are at ease with processes requiring the handling of precise information, and are used to setting up proofreading or double-checking processes prior to major mailings.

You'll be in frequent contact with the association's partners and will be responsible for its public image, communicating both the professionalism and energy that drive us.

Ability to receive feedback and iterate: effective processes are built through continuous improvement, particularly at the beginning of the job. Being able to receive and integrate feedback on methods will be invaluable if you are to quickly fulfill the expected missions with the required level of detail.


Interest in the civic aspect of this project: like us, you want to contribute to the progress of our society through play!

The extras that will help you

Knowledge of associations: our structure is an association, and so are some of its current and future partners.

Previous experience in applying for calls for projects and grants: to help you manage these processes. A training phase is also possible.


Numeracy and basic accounting skills: to handle the basic budgetary aspects of calls for projects.

Practical information

  • Dates: as soon as possible.

  • Location: our offices are located in Censier-Daubenton, Paris 5ème. Partial telecommuting possible.

  • Contract type: full-time permanent contract. We plan to hire a permanent employee for a position that will be a pillar of the project.

  • Compensation : 30,000€ to 40,000€ gross per year depending on experience.

  • Collective agreement: Syntec (IDCC 1486).

  • Rhythm: 7h/day. We attach great importance to the quality of the team's working conditions: no crunch, flexible working hours wherever possible, etc.

  • Contact : please send applications to both addresses and

       to Thomas PLANQUES, Creative Director / Producer.

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