The multidisciplinary suite
Learn effectively anywhere, anytime
Fun, engaging, and easily configurable, Ikigai's multidisciplinary suite covers the main areas that shape learning.
The result of educational research, it contributes to your learners' success in exams and facilitates the hybridization of your training.

​Online dashboards in user spaces allow learners' progress to be tracked by both teachers and learners themselves.​
Free to the general public, its associated services are available to teachers whose establishments are members of Ikigai.
Otherwise, contact your institution to join the Ikigai Games for Citizens general interest consortium.
THAT MY ESTABLISHMENT IS A MEMBER


FLASHCARDS BY IKIGAI
Application for reviewing and anchoring knowledge over the long term
The FlashCards by Ikigai application is a multi-support application (mobile: iOS, Android; computer: Windows, Mac) which allows learners to memorize revision cards efficiently according to the principle of spaced repetition.​
​
An intelligent algorithm adapts the pace of learning and memorization according to the learners' profile: difficult and unremembered learning cards come back more often, those mastered later. Once memorized, they switch to review mode, at a frequency optimized to combat forgetting, according to Ebbinghaus's work.
Based on cognitive science, FlashCards by Ikigai thus promotes lasting anchoring of knowledge.
Teachers have an online interface to create and share their own card decks via a private access code—an app exclusive.
FlashCards Innovations
• Co-creation of card packs between teachers, with the possibility of certification by the establishment.
• Sharing maps between colleagues or across an establishment.
• Personalized adaptation of revision rhythms according to the learner’s profile.
• Private sharing via FlashCode.
• Library of packages labeled by establishments.
• Engaging gamification: progress bars, challenges, short and long term goals.
• Thematic classification of cards by discipline, level and subject.
• Support for images, sounds and LaTeX format ( algebraic formulas).
MASTERS QUIZ!
Application for formative assessment, cohort facilitation and peer testing
Masters Quiz! is a multi-platform application (mobile: iOS, Android; computer: Windows, Mac) designed to assess knowledge comprehension through enriched multiple-choice questionnaires.
Each answer is accompanied by an educational argument and links to reliable sources, reinforcing learning.
Emblematic characters from each discipline accompany users for a more engaging experience through the content that teachers have created.
Learners can take on challenges in multiplayer mode or participate in group events, promoting learning and skill development.
A dedicated teacher space allows you to create personalized quizzes, adapted to your educational objectives.

BRIDGE
DEVICES
The new generation mediation video game comes with associated services: dashboards for managing cultural policies and training, level editors and content editors for the scalability of the games according to the new educational needs identified. A mediation video game must be a modular tool that maintains a long-term relationship with its audience and whose regular optimization process is enabled by the collection of usage data. Indeed, thanks to learning analytics, we are able to study the behavior of players in order to offer them a personalized user experience and, in particular, make advances in artificial intelligence allowing games to self-adapt. However, it is not a question of replacing the mediator or the teacher, but rather of providing them with effective support tools allowing them to fully exploit their added value with the public.
​
Twelve million pupils, three million students and their families are in need of games that are recommended by teachers for their educational quality and that make them want to visit our museums.
Bridging mechanisms are therefore set up, as part of the Convergences Culture project, between cultural mediation actors and teachers from the academic world to bring them together. Twelve million pupils, three million students and their families expect games recommended by teachers for the quality of their teaching approach. It is by facilitating access to culture for new generations that they will be encouraged to frequent our museums, our cultural centers and to perfect their civic engagement.
The national Convergences Culture project is also an opportunity to opening up to populations far from museums and reaching an international audience with multilingual versions.

RANK IT
Application for ranking
knowledge according to an axis of values
Rank It is a multi-support application (mobile: iOS, Android; computer: Windows, Mac) which allows teachers to offer ranking activities: chronological events, hierarchical concepts, objects to be ordered according to a criterion (importance, logic, seniority, etc.) or a unit.
Learners develop their ability to structure and contextualize knowledge by connecting it to each other. A teacher dashboard makes it easier to track student usage and progress.
Like the other applications in the suite (FlashCards & Masters Quiz!), Rank It has an online creation space for designing tailor-made educational content.
Rank It Innovations
• Free creation on all types of content: disciplines, themes, objects to be ordered, according to a value axis whose unit is fixed.
• Online editor to easily design custom activities.
• Targeted distribution: sharing possible with defined groups (private, institutional or public).
• Single-player or online multiplayer modes to vary educational uses.
• Flexible use , in the classroom or remotely, on any type of media.
• Face-to-face mode with collective projection to liven up your sessions.
• Support for images and LaTeX format ( algebraic formulas) .






